Ree yn Slieau

King of the Mountain

Three laps of the Mountain Course. Read the corner rating, choose the gear that suits it, trim the power to what the road will take, and get home in one piece.

How it works

Twelve sections

The course is split into twelve sections. Before each section you have to choose a gear and a power level to use. Your pit crew will give you feedback afterwards, commenting on any mistakes or praising you for good choices.

On the Advanced level each section also has an extra special decision to make.

Three Laps, One Pitstop

The full race is three laps of the Mountain Course, but you only have enough fuel for two laps, so you have to come in at the end of lap 2. Filling up costs you thirty seconds. While you are stopped you can also choose whether to change your tyres, which costs fifteen seconds more, or gamble on the set you have lasting one more lap.

Gear is the big decision

Every section is rated 1 (flat out) to 10 (all corners), and every section has a gear that suits it best. The more corners, the lower the gear. One gear out costs you real time. Two or three out and you may as well have stayed in bed.

Power has consequences

Power is how much energy the engine puts through the wheels. Too much power will cause more wear on the tyres and the engine, which have consequences later in the race. Too little power and you go slowly and don't have speed to carry into the next section.

Reading a corner

Corners need lower gears, they are more forgiving and let you use higher power ratings. Too high a gear means you can make a mistake more easily and puts more strain on the engine to get the power back on as you exit the corner.

Trying too hard

Using too much power or the wrong gear can cause damage to your tyres or engine. Poor tyre condition increases the chances of making a mistake or getting a big puncture. Poor engine condition means it could break and stop. Break your tyres or engine and your race ends early.

Choose your race difficulty

Choose your tyres

Tyre condition starts at 100% but drops as the race goes on. And if you make mistakes in any sections, they can cause extra wear to your tyres.

The lower your tyre condition, the lower your top speed and worn tyres mean mistakes are more likely to happen.

If your tyre condition falls below 30% the risk of getting a slow puncture increases, which limits you to 50% maximum speed. If your tyre condition drops below 10% the risk of getting a big puncture increases, which will end your race.

Remember, you can change tyres in your pit stop. Fresh tyres means higher top speeds and lower chances of mistakes, but changing tyres costs you time in the pits.

This is the last decision before the flag. Picking a set sends you to the line.

Ree yn Slieau

King of the Mountain

The bike

Tyres: - Tyre condition: 100% Engine: Healthy Lap time: 0:00.0 Race time: 0:00.0 Vs target: -
Lap 1 2 3

Before the off

The crew are waiting

Read the section on the right, pick your gear and power, then ride it. The crew will have something to say about it.

Corner rating

-/ 10

Flat outAll corners

More corners, lower gear.

Target time -

Gear

This is the decision that matters most - every section has a gear that suits it best. Low gears are best for sections with lots of corners while straight sections need higher gears for higher top speeds.

Power

Power is how hard you try to turn the wheels, but watch out, if you use too much you will wear out your tyres and engine faster. Too little power and you go too slow, it is all about finding the right balance of gear and power.

Race over

Chequered flag